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CodeMonkey

Key Stage: 
Primary 1 - 3
Primary 4 - 6
Secondary 1 - 3
KLA: 
Technology Education
General Studies for Primary Schools
Cross KLA / Curricula

Key Stage

♦ Primary 1 - 3      ♦ Primary 4 - 6      ♦ Secondary 1 - 3

KLA

♦ Technology Education     ♦ General Studies for Primary Schools

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Brief Introduction

CodeMonkey is an online coding learning platform for K12 students. It aims to enhance students' interest and passion in coding by engaging game-based learning, as well as help students understand and learn various of coding concepts and computer knowledge more easily.

Introduction to Coding Adventure (Chinese version only)

Introduction to Banana Tales (Chinese version only)

Introduction of CodeMonkey

  • Ms Tammy Tam, Marketing Executive, MangoSTEEMS by Info Access & Distribution (HK) Limited

Support platform

Browse by Web

 

Major Functions

  • Engaging game-based learning to attract students learn coding and enhance study motivation
  • Different coding courses for different level and need of students
  • Teacher dashboard for teachers to monitor students’ performance and convenient for scoring
  • Flexible lesson plan for each coding courses, include both online and offline classroom activities, in which it is suitable for computer lesson, after school program or STEM workshop

 

Demo Video

How to Code - Getting started with CodeMonkey

 

Major steps on how to use it

1. Enter www.codemonkey.hk then click "login"

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2. Enter your username and password

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3. Click the top right button cm7.png after login and select HOME

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User Homepage:

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4. Select your coding course at "COURSES"

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5. CodeMonkey provides various languages, click the button at the top right concern and click “LANGUAGE” to select a language

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Refer to the User Guide for more details.

 

FAQ

Refer to the FAQ for more details.


Keywords

e-Learning, K-12, Coding, Gamified learning, Technology, STEM, computer

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Learning Strategies for Teachers

How to Create a Classroom and Add Students

How to Add Students Using a Class Code

How to use CodeMonkey Lessons

How to Assign Courses

How to Find Solutions for Challenges

How to Limit Classroom Progress

How to Archive a Classroom

Learning Strategies for Students

How to Code - Statements, the ruler and turning

How to Code - Tutorial on functions, turning and walking backwards

Skill Mode

Resources

Teaching resources could be found here to help teachers kick off using eResources in learning and teaching, and experience the benefits.

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Teaching idea - Code Monkey - Coding Adventure Fundamentals  (For KS1-2)

Each lesson is made up of 3 parts, the introduction, playtime, and debriefing, and is designed to be 45 minutes long. Each section is further divided into the amount of time it takes. At the end of this document you will find a Reference Card that will summarize each coding concept.

[Download Lesson Plan Sample]

 

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Teaching idea - Code Monkey – Banana Tales (For KS3)

Each lesson is made up of 3 parts, the introduction, playtime, and debriefing, and is designed to be 45 minutes long. It provides teacher tips and explanation for teachers to carry out Python coding lesson.

[Download Lesson Plan Sample]

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Teaching idea - Code Monkey - Fundamental Studies- Level 1-20

This teaching plan provides teaching advice on the fundamental studies for programme, which can guide the students to finish the level 1-20.

[Download Lesson Plan Sample] (Chinese Version Only)

 

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Teaching idea - Code Monkey - Fundamental Studies- Level 21-30

This teaching plan provides teaching advice on the topic Time Loop for teacher's use, which can guide the students to finish the level 21-30.

[Download Lesson Plan Sample] (Chinese Version Only)